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74
venv/lib/python3.13/site-packages/matplotlib/bezier.pyi
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venv/lib/python3.13/site-packages/matplotlib/bezier.pyi
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from collections.abc import Callable
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from typing import Literal
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import numpy as np
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from numpy.typing import ArrayLike
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from .path import Path
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class NonIntersectingPathException(ValueError): ...
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def get_intersection(
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cx1: float,
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cy1: float,
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cos_t1: float,
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sin_t1: float,
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cx2: float,
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cy2: float,
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cos_t2: float,
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sin_t2: float,
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) -> tuple[float, float]: ...
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def get_normal_points(
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cx: float, cy: float, cos_t: float, sin_t: float, length: float
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) -> tuple[float, float, float, float]: ...
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def split_de_casteljau(beta: ArrayLike, t: float) -> tuple[np.ndarray, np.ndarray]: ...
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def find_bezier_t_intersecting_with_closedpath(
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bezier_point_at_t: Callable[[float], tuple[float, float]],
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inside_closedpath: Callable[[tuple[float, float]], bool],
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t0: float = ...,
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t1: float = ...,
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tolerance: float = ...,
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) -> tuple[float, float]: ...
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# TODO make generic over d, the dimension? ndarraydim
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class BezierSegment:
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def __init__(self, control_points: ArrayLike) -> None: ...
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def __call__(self, t: ArrayLike) -> np.ndarray: ...
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def point_at_t(self, t: float) -> tuple[float, ...]: ...
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@property
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def control_points(self) -> np.ndarray: ...
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@property
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def dimension(self) -> int: ...
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@property
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def degree(self) -> int: ...
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@property
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def polynomial_coefficients(self) -> np.ndarray: ...
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def axis_aligned_extrema(self) -> tuple[np.ndarray, np.ndarray]: ...
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def split_bezier_intersecting_with_closedpath(
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bezier: ArrayLike,
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inside_closedpath: Callable[[tuple[float, float]], bool],
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tolerance: float = ...,
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) -> tuple[np.ndarray, np.ndarray]: ...
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def split_path_inout(
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path: Path,
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inside: Callable[[tuple[float, float]], bool],
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tolerance: float = ...,
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reorder_inout: bool = ...,
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) -> tuple[Path, Path]: ...
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def inside_circle(
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cx: float, cy: float, r: float
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) -> Callable[[tuple[float, float]], bool]: ...
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def get_cos_sin(x0: float, y0: float, x1: float, y1: float) -> tuple[float, float]: ...
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def check_if_parallel(
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dx1: float, dy1: float, dx2: float, dy2: float, tolerance: float = ...
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) -> Literal[-1, False, 1]: ...
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def get_parallels(
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bezier2: ArrayLike, width: float
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) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ...
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def find_control_points(
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c1x: float, c1y: float, mmx: float, mmy: float, c2x: float, c2y: float
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) -> list[tuple[float, float]]: ...
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def make_wedged_bezier2(
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bezier2: ArrayLike, width: float, w1: float = ..., wm: float = ..., w2: float = ...
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) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ...
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