CascadingStrategy
in package
Specifies whether an object should be cascaded.
Cascading is relevant for any node type but class nodes. If such a node contains an object of value, and if cascading is enabled, then the node traverser will try to find class metadata for that object and validate the object against that metadata.
If no metadata is found for a cascaded object, and if that object implements , the node traverser will iterate over the object and cascade each object or collection contained within, unless iteration is prohibited by the specified .
Although the constants currently represent a boolean switch, they are implemented as bit mask in order to allow future extensions.
Tags
Table of Contents
Constants
- CASCADE = 2
- Specifies that a node should be cascaded.
- NONE = 1
- Specifies that a node should not be cascaded.
Methods
- __construct() : mixed
- Not instantiable.
Constants
CASCADE
Specifies that a node should be cascaded.
public
mixed
CASCADE
= 2
NONE
Specifies that a node should not be cascaded.
public
mixed
NONE
= 1
Methods
__construct()
Not instantiable.
private
__construct() : mixed