renommage de lib, rendre buildable
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my-workspace/projects/sae-lib/node_modules/shepherd.js/dist/cjs/shepherd.cjs
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my-workspace/projects/sae-lib/node_modules/shepherd.js/dist/cjs/shepherd.d.cts
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// Generated by dts-bundle-generator v9.5.1
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import { ComputePositionConfig } from '@floating-ui/dom';
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export type Bindings = {
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[key: string]: Array<{
|
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handler: () => void;
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ctx?: unknown;
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once?: boolean;
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}>;
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};
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export type AnyHandler = (...args: any[]) => void;
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export declare class Evented {
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bindings: Bindings;
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/**
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* Adds an event listener for the given event string.
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*
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* @param {string} event
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* @param {Function} handler
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* @param ctx
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* @param {boolean} once
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* @returns
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*/
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on(event: string, handler: AnyHandler, ctx?: unknown, once?: boolean): this;
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||||
/**
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||||
* Adds an event listener that only fires once for the given event string.
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*
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* @param {string} event
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* @param {Function} handler
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* @param ctx
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* @returns
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*/
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once(event: string, handler: AnyHandler, ctx?: unknown): this;
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/**
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* Removes an event listener for the given event string.
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*
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* @param {string} event
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* @param {Function} handler
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* @returns
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*/
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off(event: string, handler?: AnyHandler): this;
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||||
/**
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* Triggers an event listener for the given event string.
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*
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* @param {string} event
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* @returns
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*/
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trigger(event: string, ...args: any[]): this;
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}
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export type StepText = string | ReadonlyArray<string> | HTMLElement | (() => string | ReadonlyArray<string> | HTMLElement);
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export type StringOrStringFunction = string | (() => string);
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/**
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* The options for the step
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*/
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export interface StepOptions {
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/**
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* The element the step should be attached to on the page.
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* An object with properties `element` and `on`.
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*
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* ```js
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* const step = new Step(tour, {
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* attachTo: { element: '.some .selector-path', on: 'left' },
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* ...moreOptions
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* });
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* ```
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*
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* If you don’t specify an attachTo the element will appear in the middle of the screen.
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* If you omit the `on` portion of `attachTo`, the element will still be highlighted, but the tooltip will appear
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* in the middle of the screen, without an arrow pointing to the target.
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*/
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attachTo?: StepOptionsAttachTo;
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/**
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* An action on the page which should advance shepherd to the next step.
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* It should be an object with a string `selector` and an `event` name
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* ```js
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* const step = new Step(tour, {
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* advanceOn: { selector: '.some .selector-path', event: 'click' },
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* ...moreOptions
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* });
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* ```
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* `event` doesn’t have to be an event inside the tour, it can be any event fired on any element on the page.
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* You can also always manually advance the Tour by calling `myTour.next()`.
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*/
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advanceOn?: StepOptionsAdvanceOn;
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/**
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* Whether to display the arrow for the tooltip or not, or options for the arrow.
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*/
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arrow?: boolean | StepOptionsArrow;
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/**
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* A function that returns a promise.
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* When the promise resolves, the rest of the `show` code for the step will execute.
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*/
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beforeShowPromise?: () => Promise<unknown>;
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/**
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* An array of buttons to add to the step. These will be rendered in a
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* footer below the main body text.
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*/
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buttons?: ReadonlyArray<StepOptionsButton>;
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/**
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* Should a cancel “✕” be shown in the header of the step?
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*/
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cancelIcon?: StepOptionsCancelIcon;
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||||
/**
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* A boolean, that when set to false, will set `pointer-events: none` on the target.
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||||
*/
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canClickTarget?: boolean;
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||||
/**
|
||||
* A string of extra classes to add to the step's content element.
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||||
*/
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classes?: string;
|
||||
/**
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* An array of extra element selectors to highlight when the overlay is shown
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* The tooltip won't be fixed to these elements, but they will be highlighted
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* just like the `attachTo` element.
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* ```js
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* const step = new Step(tour, {
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* extraHighlights: [ '.pricing', '#docs' ],
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* ...moreOptions
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* });
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* ```
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*/
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extraHighlights?: ReadonlyArray<string>;
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/**
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* An extra class to apply to the `attachTo` element when it is
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* highlighted (that is, when its step is active). You can then target that selector in your CSS.
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*/
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highlightClass?: string;
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/**
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* The string to use as the `id` for the step.
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*/
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id?: string;
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/**
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* An amount of padding to add around the modal overlay opening
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*/
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modalOverlayOpeningPadding?: number;
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/**
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* An amount of border radius to add around the modal overlay opening
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*/
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modalOverlayOpeningRadius?: number | {
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topLeft?: number;
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bottomLeft?: number;
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bottomRight?: number;
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topRight?: number;
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};
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||||
/**
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* An amount to offset the modal overlay opening in the x-direction
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*/
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modalOverlayOpeningXOffset?: number;
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/**
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||||
* An amount to offset the modal overlay opening in the y-direction
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*/
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modalOverlayOpeningYOffset?: number;
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||||
/**
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* Extra [options to pass to FloatingUI]{@link https://floating-ui.com/docs/tutorial/}
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*/
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||||
floatingUIOptions?: ComputePositionConfig;
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||||
/**
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||||
* Should the element be scrolled to when this step is shown?
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*/
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||||
scrollTo?: boolean | ScrollIntoViewOptions;
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/**
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* A function that lets you override the default scrollTo behavior and
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* define a custom action to do the scrolling, and possibly other logic.
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*/
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scrollToHandler?: (element: HTMLElement) => void;
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/**
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* A function that, when it returns `true`, will show the step.
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* If it returns `false`, the step will be skipped.
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*/
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showOn?: () => boolean;
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/**
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* The text in the body of the step. It can be one of four types:
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* ```
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* - HTML string
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* - Array of HTML strings
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* - `HTMLElement` object
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* - `Function` to be executed when the step is built. It must return one of the three options above.
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* ```
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*/
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text?: StepText;
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/**
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* The step's title. It becomes an `h3` at the top of the step.
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* ```
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* - HTML string
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* - `Function` to be executed when the step is built. It must return HTML string.
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* ```
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*/
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title?: StringOrStringFunction;
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/**
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* You can define `show`, `hide`, etc events inside `when`. For example:
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* ```js
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* when: {
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* show: function() {
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* window.scrollTo(0, 0);
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* }
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* }
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* ```
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*/
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when?: StepOptionsWhen;
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}
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export type PopperPlacement = "auto" | "auto-start" | "auto-end" | "top" | "top-start" | "top-end" | "bottom" | "bottom-start" | "bottom-end" | "right" | "right-start" | "right-end" | "left" | "left-start" | "left-end";
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export interface StepOptionsArrow {
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padding?: number;
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}
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export interface StepOptionsAttachTo {
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element?: HTMLElement | string | null | (() => HTMLElement | string | null | undefined);
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on?: PopperPlacement;
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}
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export interface StepOptionsAdvanceOn {
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event: string;
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selector: string;
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}
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export interface StepOptionsButton {
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/**
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* A function executed when the button is clicked on
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* It is automatically bound to the `tour` the step is associated with, so things like `this.next` will
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* work inside the action.
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* You can use action to skip steps or navigate to specific steps, with something like:
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* ```js
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* action() {
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* return this.show('some_step_name');
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* }
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* ```
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*/
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action?: (this: Tour) => void;
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/**
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* Extra classes to apply to the `<a>`
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*/
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classes?: string;
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||||
/**
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* Whether the button should be disabled
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* When the value is `true`, or the function returns `true` the button will be disabled
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*/
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disabled?: boolean | (() => boolean);
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/**
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* The aria-label text of the button
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*/
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label?: StringOrStringFunction;
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/**
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* A boolean, that when true, adds a `shepherd-button-secondary` class to the button.
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*/
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secondary?: boolean;
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/**
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* The HTML text of the button
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*/
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text?: StringOrStringFunction;
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}
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export interface StepOptionsButtonEvent {
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[key: string]: () => void;
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}
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export interface StepOptionsCancelIcon {
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enabled?: boolean;
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label?: string;
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}
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export interface StepOptionsWhen {
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[key: string]: (this: Step) => void;
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}
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/**
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* A class representing steps to be added to a tour.
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* @extends {Evented}
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*/
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export declare class Step extends Evented {
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_resolvedAttachTo: StepOptionsAttachTo | null;
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_resolvedExtraHighlightElements?: HTMLElement[];
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classPrefix?: string;
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cleanup: Function | null;
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el?: HTMLElement | null;
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id: string;
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options: StepOptions;
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target?: HTMLElement | null;
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tour: Tour;
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constructor(tour: Tour, options?: StepOptions);
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/**
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* Cancel the tour
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* Triggers the `cancel` event
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*/
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cancel(): void;
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/**
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* Complete the tour
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* Triggers the `complete` event
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*/
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complete(): void;
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/**
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* Remove the step, delete the step's element, and destroy the FloatingUI instance for the step.
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* Triggers `destroy` event
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*/
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destroy(): void;
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/**
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* Returns the tour for the step
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* @return The tour instance
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*/
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getTour(): Tour;
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/**
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* Hide the step
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*/
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hide(): void;
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/**
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* Resolves attachTo options.
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* @returns {{}|{element, on}}
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*/
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_resolveExtraHiglightElements(): HTMLElement[];
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/**
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* Resolves attachTo options.
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* @returns {{}|{element, on}}
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*/
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_resolveAttachToOptions(): StepOptionsAttachTo;
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/**
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* A selector for resolved attachTo options.
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* @returns {{}|{element, on}}
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* @private
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*/
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_getResolvedAttachToOptions(): StepOptionsAttachTo;
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/**
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* Check if the step is open and visible
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* @return True if the step is open and visible
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*/
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isOpen(): boolean;
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/**
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* Wraps `_show` and ensures `beforeShowPromise` resolves before calling show
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*/
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show(): Promise<void>;
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/**
|
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* Updates the options of the step.
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*
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* @param {StepOptions} options The options for the step
|
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*/
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updateStepOptions(options: StepOptions): void;
|
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/**
|
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* Returns the element for the step
|
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* @return {HTMLElement|null|undefined} The element instance. undefined if it has never been shown, null if it has been destroyed
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*/
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getElement(): HTMLElement | null | undefined;
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/**
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* Returns the target for the step
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* @return {HTMLElement|null|undefined} The element instance. undefined if it has never been shown, null if query string has not been found
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*/
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getTarget(): HTMLElement | null | undefined;
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/**
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* Creates Shepherd element for step based on options
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*
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* @return {HTMLElement} The DOM element for the step tooltip
|
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* @private
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*/
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_createTooltipContent(): any;
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/**
|
||||
* If a custom scrollToHandler is defined, call that, otherwise do the generic
|
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* scrollIntoView call.
|
||||
*
|
||||
* @param {boolean | ScrollIntoViewOptions} scrollToOptions - If true, uses the default `scrollIntoView`,
|
||||
* if an object, passes that object as the params to `scrollIntoView` i.e. `{ behavior: 'smooth', block: 'center' }`
|
||||
* @private
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||||
*/
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_scrollTo(scrollToOptions: boolean | ScrollIntoViewOptions): void;
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||||
/**
|
||||
* _getClassOptions gets all possible classes for the step
|
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* @param {StepOptions} stepOptions The step specific options
|
||||
* @returns {string} unique string from array of classes
|
||||
*/
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_getClassOptions(stepOptions: StepOptions): string;
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/**
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||||
* Sets the options for the step, maps `when` to events, sets up buttons
|
||||
* @param options - The options for the step
|
||||
*/
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_setOptions(options?: StepOptions): void;
|
||||
/**
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||||
* Create the element and set up the FloatingUI instance
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* @private
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||||
*/
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_setupElements(): void;
|
||||
/**
|
||||
* Triggers `before-show`, generates the tooltip DOM content,
|
||||
* sets up a FloatingUI instance for the tooltip, then triggers `show`.
|
||||
* @private
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||||
*/
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_show(): void;
|
||||
/**
|
||||
* Modulates the styles of the passed step's target element, based on the step's options and
|
||||
* the tour's `modal` option, to visually emphasize the element
|
||||
*
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||||
* @param {Step} step The step object that attaches to the element
|
||||
* @private
|
||||
*/
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||||
_styleTargetElementForStep(step: Step): void;
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||||
/**
|
||||
* When a step is hidden, remove the highlightClass and 'shepherd-enabled'
|
||||
* and 'shepherd-target' classes
|
||||
* @private
|
||||
*/
|
||||
_updateStepTargetOnHide(): void;
|
||||
}
|
||||
export interface EventOptions {
|
||||
previous?: Step | null;
|
||||
step?: Step | null;
|
||||
tour: Tour;
|
||||
}
|
||||
export type TourConfirmCancel = boolean | (() => boolean) | Promise<boolean> | (() => Promise<boolean>);
|
||||
/**
|
||||
* The options for the tour
|
||||
*/
|
||||
export interface TourOptions {
|
||||
/**
|
||||
* If true, will issue a `window.confirm` before cancelling.
|
||||
* If it is a function(support Async Function), it will be called and wait for the return value,
|
||||
* and will only be cancelled if the value returned is true.
|
||||
*/
|
||||
confirmCancel?: TourConfirmCancel;
|
||||
/**
|
||||
* The message to display in the `window.confirm` dialog.
|
||||
*/
|
||||
confirmCancelMessage?: string;
|
||||
/**
|
||||
* The prefix to add to the `shepherd-enabled` and `shepherd-target` class names as well as the `data-shepherd-step-id`.
|
||||
*/
|
||||
classPrefix?: string;
|
||||
/**
|
||||
* Default options for Steps ({@link Step#constructor}), created through `addStep`.
|
||||
*/
|
||||
defaultStepOptions?: StepOptions;
|
||||
/**
|
||||
* Exiting the tour with the escape key will be enabled unless this is explicitly
|
||||
* set to false.
|
||||
*/
|
||||
exitOnEsc?: boolean;
|
||||
/**
|
||||
* Explicitly set the id for the tour. If not set, the id will be a generated uuid.
|
||||
*/
|
||||
id?: string;
|
||||
/**
|
||||
* Navigating the tour via left and right arrow keys will be enabled
|
||||
* unless this is explicitly set to false.
|
||||
*/
|
||||
keyboardNavigation?: boolean;
|
||||
/**
|
||||
* An optional container element for the modal.
|
||||
* If not set, the modal will be appended to `document.body`.
|
||||
*/
|
||||
modalContainer?: HTMLElement;
|
||||
/**
|
||||
* An optional container element for the steps.
|
||||
* If not set, the steps will be appended to `document.body`.
|
||||
*/
|
||||
stepsContainer?: HTMLElement;
|
||||
/**
|
||||
* An array of step options objects or Step instances to initialize the tour with.
|
||||
*/
|
||||
steps?: Array<StepOptions> | Array<Step>;
|
||||
/**
|
||||
* An optional "name" for the tour. This will be appended to the the tour's
|
||||
* dynamically generated `id` property.
|
||||
*/
|
||||
tourName?: string;
|
||||
/**
|
||||
* Whether or not steps should be placed above a darkened
|
||||
* modal overlay. If true, the overlay will create an opening around the target element so that it
|
||||
* can remain interactive
|
||||
*/
|
||||
useModalOverlay?: boolean;
|
||||
}
|
||||
export declare class ShepherdBase extends Evented {
|
||||
activeTour?: Tour | null;
|
||||
Step: typeof Step;
|
||||
Tour: typeof Tour;
|
||||
constructor();
|
||||
}
|
||||
/**
|
||||
* Class representing the site tour
|
||||
* @extends {Evented}
|
||||
*/
|
||||
export declare class Tour extends Evented {
|
||||
trackedEvents: string[];
|
||||
classPrefix: string;
|
||||
currentStep?: Step | null;
|
||||
focusedElBeforeOpen?: HTMLElement | null;
|
||||
id?: string;
|
||||
modal?: any | null;
|
||||
options: TourOptions;
|
||||
steps: Array<Step>;
|
||||
constructor(options?: TourOptions);
|
||||
/**
|
||||
* Adds a new step to the tour
|
||||
* @param {StepOptions} options - An object containing step options or a Step instance
|
||||
* @param {number | undefined} index - The optional index to insert the step at. If undefined, the step
|
||||
* is added to the end of the array.
|
||||
* @return The newly added step
|
||||
*/
|
||||
addStep(options: StepOptions | Step, index?: number): Step | StepOptions;
|
||||
/**
|
||||
* Add multiple steps to the tour
|
||||
* @param {Array<StepOptions> | Array<Step> | undefined} steps - The steps to add to the tour
|
||||
*/
|
||||
addSteps(steps?: Array<StepOptions> | Array<Step>): this;
|
||||
/**
|
||||
* Go to the previous step in the tour
|
||||
*/
|
||||
back(): void;
|
||||
/**
|
||||
* Calls _done() triggering the 'cancel' event
|
||||
* If `confirmCancel` is true, will show a window.confirm before cancelling
|
||||
* If `confirmCancel` is a function, will call it and wait for the return value,
|
||||
* and only cancel when the value returned is true
|
||||
*/
|
||||
cancel(): Promise<void>;
|
||||
/**
|
||||
* Calls _done() triggering the `complete` event
|
||||
*/
|
||||
complete(): void;
|
||||
/**
|
||||
* Gets the step from a given id
|
||||
* @param {number | string} id - The id of the step to retrieve
|
||||
* @return The step corresponding to the `id`
|
||||
*/
|
||||
getById(id: number | string): Step | undefined;
|
||||
/**
|
||||
* Gets the current step
|
||||
*/
|
||||
getCurrentStep(): Step | null | undefined;
|
||||
/**
|
||||
* Hide the current step
|
||||
*/
|
||||
hide(): void;
|
||||
/**
|
||||
* Check if the tour is active
|
||||
*/
|
||||
isActive(): boolean;
|
||||
/**
|
||||
* Go to the next step in the tour
|
||||
* If we are at the end, call `complete`
|
||||
*/
|
||||
next(): void;
|
||||
/**
|
||||
* Removes the step from the tour
|
||||
* @param {string} name - The id for the step to remove
|
||||
*/
|
||||
removeStep(name: string): void;
|
||||
/**
|
||||
* Show a specific step in the tour
|
||||
* @param {number | string} key - The key to look up the step by
|
||||
* @param {boolean} forward - True if we are going forward, false if backward
|
||||
*/
|
||||
show(key?: number | string, forward?: boolean): void;
|
||||
/**
|
||||
* Start the tour
|
||||
*/
|
||||
start(): Promise<void>;
|
||||
/**
|
||||
* Called whenever the tour is cancelled or completed, basically anytime we exit the tour
|
||||
* @param {string} event - The event name to trigger
|
||||
* @private
|
||||
*/
|
||||
_done(event: string): void;
|
||||
/**
|
||||
* Make this tour "active"
|
||||
*/
|
||||
_setupActiveTour(): void;
|
||||
/**
|
||||
* setupModal create the modal container and instance
|
||||
*/
|
||||
setupModal(): void;
|
||||
/**
|
||||
* Called when `showOn` evaluates to false, to skip the step or complete the tour if it's the last step
|
||||
* @param {Step} step - The step to skip
|
||||
* @param {boolean} forward - True if we are going forward, false if backward
|
||||
* @private
|
||||
*/
|
||||
_skipStep(step: Step, forward: boolean): void;
|
||||
/**
|
||||
* Before showing, hide the current step and if the tour is not
|
||||
* already active, call `this._setupActiveTour`.
|
||||
* @private
|
||||
*/
|
||||
_updateStateBeforeShow(): void;
|
||||
/**
|
||||
* Sets this.id to a provided tourName and id or `${tourName}--${uuid}`
|
||||
* @param {string} optionsId - True if we are going forward, false if backward
|
||||
* @private
|
||||
*/
|
||||
_setTourID(optionsId: string | undefined): void;
|
||||
}
|
||||
/**
|
||||
* @public
|
||||
*/
|
||||
export declare const Shepherd: ShepherdBase;
|
||||
|
||||
export = Shepherd;
|
||||
|
||||
export {};
|
Loading…
Add table
Add a link
Reference in a new issue